📄️ Application file
Application file -> Function result
📄️ Application info
Application info -> Function result
📄️ Application type
Application type -> Function result
📄️ Application version
Application version {( buildNum {; *} )} -> Function result
📄️ BUILD APPLICATION
BUILD APPLICATION {( buildAppSettings )}
📄️ Compact data file
Compact data file ( structurePath ; dataPath {; archiveFolder {; option {; method}}} ) -> Function result
📄️ COMPONENT LIST
COMPONENT LIST ( componentsArray )
📄️ CREATE DATA FILE
CREATE DATA FILE ( accessPath )
📄️ Create entity selection
*Create entity selection ( dsTable Object } ) : 4D.EntitySelection
📄️ Data file
Data file {( segment )} -> Function result
📄️ Database measures
Database measures {( options )} -> Function result
📄️ DROP REMOTE USER
DROP REMOTE USER ( userSession )
📄️ ds
ds { ( localID cs.DataStore
📄️ Export structure file
Export structure file ( folderPath {; options} ) -> Function result
📄️ Get 4D file
Get 4D file ( file {; *} ) -> Function result
📄️ Get 4D folder
Get 4D folder {( folder {; options} {; *})} -> Function result
📄️ Get database localization
Get database localization {( {;}{*} )} -> Function result
📄️ Get database parameter
Get database parameter ( {aTable ;} selector {; stringValue} ) -> Function result
📄️ Get last update log path
Get last update log path -> Function result
📄️ Is compiled mode
Is compiled mode {( * )} -> Function result
📄️ Is data file locked
Is data file locked -> Function result
📄️ NOTIFY RESOURCES FOLDER MODIFICATION
NOTIFY RESOURCES FOLDER MODIFICATION
📄️ OPEN ADMINISTRATION WINDOW
OPEN ADMINISTRATION WINDOW
📄️ OPEN DATA FILE
OPEN DATA FILE ( accessPath )
📄️ OPEN DATABASE
OPEN DATABASE ( filePath )
📄️ Open datastore
History
📄️ OPEN RUNTIME EXPLORER
OPEN RUNTIME EXPLORER
📄️ OPEN SECURITY CENTER
OPEN SECURITY CENTER
📄️ OPEN SETTINGS WINDOW
OPEN SETTINGS WINDOW ( selector {; access {; settingsType}} )
📄️ PLUGIN LIST
PLUGIN LIST ( numbersArray ; namesArray )
📄️ QUIT 4D
QUIT 4D {( time )}
📄️ REJECT NEW REMOTE CONNECTIONS
REJECT NEW REMOTE CONNECTIONS ( rejectStatus )
📄️ RELOAD PROJECT
RELOAD PROJECT
📄️ RESTART 4D
RESTART 4D {( time {; message} )}
📄️ SEND MESSAGE TO REMOTE USER
SEND MESSAGE TO REMOTE USER ( message {; userSession} )
📄️ SET DATABASE LOCALIZATION
SET DATABASE LOCALIZATION ( languageCode {; *} )
📄️ SET DATABASE PARAMETER
SET DATABASE PARAMETER ( {aTable ;} selector ; value )
📄️ SET UPDATE FOLDER
SET UPDATE FOLDER ( folderPath {; silentErrors} )
📄️ Structure file
Structure file {( * )} -> Function result
📄️ Table fragmentation
Table fragmentation ( aTable ) -> Function result
📄️ USE ENTITY SELECTION
USE ENTITY SELECTION ( entitySelection : 4D.EntitySelection )
📄️ VERIFY CURRENT DATA FILE
VERIFY CURRENT DATA FILE {( objects ; options ; method {; tablesArray {; fieldsArray}} )}
📄️ VERIFY DATA FILE
VERIFY DATA FILE ( structurePath ; dataPath ; objects ; options ; method {; tablesArray {; fieldsArray}} )
📄️ Version type
Version type -> Function result